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First Rule of Usability? Don't Listen to Usersbruce | 十二月 28,2005 10:52
yj发现篇文章推荐给我,比较赞同这个观点吧。包括界面设计、需求调研等方面都有用,就是不能光听用户讲,而应该花更多的时间体验用户的工作习惯,尤其是那些用户完全认为理所当然的习惯,常常被用户自己忽略,他们认为不是重点不会说出来,反而能说出来的往往是一些改造和憧憬。做一个系统或者软件,基本的功能和习惯不完成,怎么可能满足他的憧憬和改造。如果他们能说清楚,那么还要我们干嘛?做法上面就是扮演用户的角色做用户的事情。 这一点比用户访谈更重要。 Summary: http://www.useit.com/alertbox/20010805.html First Rule of Usability? Don't Listen to UsersSummary: In past years, the greatest usability barrier was the preponderance of cool design. Most projects were ruled by usability opponents who preferred complexity over simplicity. As a result, billions of dollars were wasted on flashy designs that were difficult to use. One of the main advantages of the "dot-bomb" downturn is that cool design has suffered a severe set back. Companies are now focused on the bottom line:
Unfortunately, winning a battle with usability opponents doesn't win the war with complexity. It simply moves us to a new front line: The battle is now to get companies to do usability right. Watch Users WorkToo frequently, I hear about companies basing their designs on user input obtained through misguided methods. A typical example? Create a few alternative designs, show them to a group of users, and ask which one they prefer. Wrong. If the users have not actually tried to use the designs, they'll base their comments on surface features. Such input often contrasts strongly with feedback based on real use.For example: A spinning logo might look pretty cool if you don't need to accomplish anything on the page. Another example is the drop-down menu. Users always love the idea: finally a standard user interface widget that they understand and that stays the same on every page. However, while they offer users a sense of power over the design, drop-down menus often have low usability and either confuse users or lead them to unintended parts of the site. To discover which designs work best, watch users as they attempt to perform tasks with the user interface. This method is so simple that many people overlook it, assuming that there must be something more to usability testing. Of course, there are many ways to watch and many tricks to running an optimal user test or field study. But ultimately, the way to get user data boils down to the basic rules of usability:
When and How to ListenWhen should you collect preference data from users? Only after they have used a design and have a real feeling for how well it supports them. Jonathan Levy and I analyzed data from 113 pairwise comparisons of user interfaces designed to support the same task and found a 0.44 correlation between users' measured performance and their stated preference. The more a design supports users in easily and efficiently doing what they want to do, the more they like the design. Very understandable.However, when collecting preference data, you must take human nature into account. When talking about past behavior, users self-reported data is typically three steps removed from the truth:
Your best bet in soliciting reliable feedback is to have a captive audience: Conduct formal testing and ask users to fill out a survey at the end. With techniques like paper prototyping, you can test designs and question users without implementing a thing. Following these basic usability rules and methods will help you ensure that your design is truly as cool as it looks. Learn MoreReport with 230 Tips and Tricks for a Better Usability TestThree-day camp teaching Usability in Practice at the Usability Week 2006 conference in New York, San Francisco, London, and Sydney. Intensive in-house three-day workshop on user testing for your team is another learning option, where we test your own design as the case study for the seminar. |
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